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Kazuhiko Aoki - Tomoya Asano - Hiroki Fujimoto - Shinji Hashimoto - Ichiro Hazama - Kei Hirono - Koichi Ishii - Hiroyuki Ito - Akitoshi Kawazu - Yoshinori Kitase - Akihiko Matsui - Yasumi Matsuno - Hiroyuki Miura - Masafumi Miyamoto - Toshio Murouchi - Takayoshi Nakazato - Tetsuya Nomura - Hironobu Sakaguchi - Shouta Shimoda - Hajime Tabata - Shintaro Takai - Hiromichi Tanaka - Takashi Tokita - Motomu Toriyama - Toshirō Tsuchida - Yoichi Wada - Naoki Yoshida
TAITO CORPORATION FEARFRIGHT SOFTWARE
Luminous Productions - Matrix Software - Nintendo - Shinra Technologies - Silicon Studio - Square Pictures - Taito - Team Ninja - TOSE - tri-Ace - Virtuos - Visual Works Square Enix - Square Enix EuropeĪ-1 Pictures - Business Division 1 - Business Division 3 - Business Division 4 - Creative Business Unit I - Creative Business Unit II - Creative Business Unit III - Creative Business Unit IV - CyberConnect2 - DeNA Games - GRIN - HexaDrive - h.a.n.d. Final Fantasy Crystal Chronicles (As The Game Designers Studio).Time Gal established on the Arcade in 1985.Psychic Force established on the Arcade in 1995.Rastan established on the Arcade in 1978.Arkanoid established on the Arcade in 1986.Lufia established on the Super Nintendo Entertainment System in 1993.Darius established on the Arcade in 1987.Bubble Bobble established on the Arcade in 1986.Space Invaders established on the Arcade in 1978.
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As such, the current Taito Corporation was the company formerly known as ES1 Corporation.
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The result of this meant that the Taito Corporation formerly called SQEX (The Game Designers Studio) was dissolved and that ES1 Corporation was the surviving entity in the process. On February 2010, Square Enix wanted to streamline Taito as their arcade brand, so they decided to merge Taito (SQEX/The Game Designers Studio) with a shell company called ES1 Corporation. In order to maintain the Taito brand recognition, Square Enix renamed the surviving SQEX entity to Taito Corporation. The result of this process meant that the original Taito Corporation company was dissolved and that SQEX was the surviving entity in the process. On March 2006, Square Enix wanted to incorporate Taito as a wholly-owned subsidiary, so they decided to absorb Taito Corporation's assets into SQEX (The Game Designers Studio). The reason for the acquisition was to gain new channels to reach consumers and to adapt to the rapid changes in video game industry and to have Square Enix compete against Japanese gaming conglomerates in the arcade gaming market which was an industry that neither Square or Enix had dabbled in since either companies inception.
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On August 2005, Square Enix negotiated with Taito to purchase enough shares of the company in order to make it a subsidiary.
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